![]() ![]() Holding it down partly allows Mario to move when spraying, while holding this key down all the way will allow Mario to do other things. It can be tapped or held for differing effects, plus it is intimatly tied with the many jump functions of Mario. R Button This key is central to the waterpack functions. Why he never had this move in Super Smash Brothers we may never know, but considering the camera options in that game (and free access to both Princess Peach and Princess Zelda) we can draw some reasonable conclusions. When in the air, this same button makes Mario do his world famous butt stomp. ![]() Note that you can force the camera into places it wasn't meant to go with this button. L Button This centers the camera immediately behing Mario, making it semi-useful. You can toggle the waterpack as much as you want, but leave it in the mode that most currently suits Mario's present need. X Button This toggles modes on Mario's waterpack (some places will give the waterpack a name, but for simplicity we will refer to it as the waterpack). The best time to use this view is when you are on a high vantage point so you can see far into the distance of the stage. Since Mario cannot move while fine aiming, use this to look around your surroundings when not engaged by an enemy. Y Button This key toggles first person mode this view is useful for precision aiming during critical moments of the game. The A button has a myriad of uses, many of which will be described below. Tap for short hops hold for record breaking jumps. The height of the jump is partially determined by how long you hold the A button down. A Button This Mario's all around jump and context action-confirm key. Picking up objects is easy (just go up to object and press B), Mario puts down an object if B is pressed while he is motionless and if the Analog stick is not depressed Mario throws the object if the Analog stick is depressed from center and B is pressed. Using the B button, Mario can also pick-up, drop/put, or throw objects. The B button also allows Yoshi (when ridden) to perform his tongue attack to devour once-"invincible" enemies. B Button This is the context action button for Mario in addition, the B button allows Mario to do his dive attack when the Analog Stick is depressed off center (one of the few remnants of Mario 64). Possibly more horribly than the last time you died. If you try to play the game without being aggressive with the camera, you will die. ALWAYS ADJUST YOUR CAMERA FOR EACH NEW SITUATION. It has a more varied scope than the older camera on Mario 64, but it still has limitations. C Stick Very important control in that it controls the game's camera. Control Pad This control is not used in this lousy game. ![]() The only time the control scheme will be oriented to Mario will be when he is in first-person look mode. Analog Stick This controls how Mario moves, and it is oriented to the screen, meaing Analog Up is Screen Up, Analog Down is Screen Down, etc. However, there are certainly differences between all three games, the most noticeable is that Super Mario Sunshine is by far the best of the three. ![]()
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